Inside Fallout, the Gaming World’s Most Surprising TV Hit
The post-apocalyptic TV series has made a triumphant return to its platform, and it's safe to say that audiences were agreeably astonished by the quality of its initial run. By illustrating the atomic-age, post-apocalyptic United States through the eyes of three different characters, it effectively portrayed multiple facets of the player's journey.
There was Lucy the vault dweller, attempting to uphold her morals and finding that the wasteland made that incredibly hard; Max, the militant faction new recruit, who starts challenging his faction's dogma and unleashes significant chaos in mechanized battle suit; and the Ghoul, a fan-favorite figure who has completely shed any sense of morality out in the contaminated wastes.
Building Anticipation for the Second Season
The show's first season finale unveiled key information about who helped cause the nuclear war that condemned a society in bomb-proof bunkers for centuries. It also posed plenty of questions unresolved for the upcoming chapter – and, now, expectations are considerably elevated.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips the show's co-creator.
“Starting the first season, everyone’s like, ‘Just don't mess it up’,” comments the game director. “We are thrilled with the response to the show, so this time people are coming in with more excitement and altered expectations.”
The Mojave Beckons for Season Two
The second season is taking place in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the best writing and characters in the franchise, even if it was a bit broken at launch.
“It has a sun-baked feel, a Mojave vibe, that’s so integral to that game,” explains Nolan. “That parched, desolate Route 66 feeling of the game is so much rewarding to bring into the show.”
In the show's timeline, a significant amount of time has elapsed since the events of the New Vegas game by the time the characters arrive there. Nevertheless, the creators suggest that it acknowledges the player’s journey.
The Importance of Physical Sets
The Fallout TV series is notable for its tangible quality – its creators prioritized physical models and environments were constructed, mirroring the cobbled-together nature of the settlements in the games.
“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all standing in front of a blue screen,” says another of the showrunners. “The key objective of an adaptation, particularly of a video game, is to seem like it’s real.”
Actually, pretty much each creature you see on-screen is practical, including the legendarily scary radioactive creatures known as the apex predators. In the show, they are portrayed by practical effects, and were reportedly pretty frightening up close.
Made by Fans, for Fans
The Fallout series works because it is developed by talented film-makers who are also longtime fans, in collaboration with the game developers behind the franchise. This mutual respect for the lore is apparent in the final product.
The new batch of episodes is debuting on a weekly basis rather than as a all-at-once release, representing a shift from the first season. This format will allow for a new viewing experience, something the showrunners themselves are eager to witness.
“It has more depth, it’s larger in scale, it’s more humorous, it has a lot of revelations,” teases Howard. “I can't wait to seeing what people think.”